Kafai, Y. B. & Burke, Q.: Connected Code: Why Children Need to Learn Programming. Cambridge, MA: The MIT Press, 2014.
Kafai, Y. B., Searle, K. A., Fields, D. A., Lee, E., Kaplan, E. & Lui, D.: A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices and Perspectives with e-Textiles. Transactions on Computing Education, 14(1) 1-20, 2014.
Kafai, Y. B. & Fields, D. A.: Connected Play: Tweens in a Virtual World. Cambridge, MA: The MIT Press, 2013.
Buechley, L., Peppler, K. A., Eisenberg, M. & Kafai, Y. B. (Eds.): Textile Messages: Dispatches from the Word of Electronic Textiles and Education. New York: Peter Lang Publishers, 2013.
Kafai, Y. B. & Burke, Q.: Computer Programming Goes Back to School. Phi Delta Kappan, 95(1), 63-65, 2013.
Kafai, Y. B., Peppler, K. A., & Chapman, R. N. (Eds.): The Computer Clubhouse: Constructionism and Creativity in Youth Communities. New York: Teachers College Press, 2009.
Kafai, Y. B., Heeter, C., Denner, J., & Sun, J. (Eds.): Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. Cambridge, MA: The MIT Press, 2008.
Kafai, Y. B.: Constructionism. In K. Sawyer (ed), Cambridge Handbook of the Learning Sciences. New York: Cambridge University Press, pp. 35–46, 2006.
Kafai, Y. B.: Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture 1(1): 34-40, 2006.
Kafai, Y. B., & Resnick, M. (Eds.): Constructionism in practice: Designing, Thinking, and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum, 1996.
Kafai, Y. B.: Minds in play: Computer game design as a context for children’s learning. Mahwah, NJ: Lawrence Erlbaum, 1995.